XCOM 2
Buildable Hunter Weapons
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Update: 13 jan 2017 om 9:46

Shifted to having the items be directly buildable once you have the items instead of through schematics. This should cut down on erroneous requirements. Schematics will revert to vanilla behaviour.

Update: 24 mei 2016 om 16:07

Changed
Magnetic and Beam schematics of the weapons require their previous variants (Conventional and Magnetic, respectively) to make them, instead of being free to produce once you've met the requirements

Update: 20 mei 2016 om 13:21

Fixed
Tech requirements are now properly required on narrative-enabled games.

Update: 19 mei 2016 om 12:24

Fixed

Changed special requirements of conventional weapon schematics, so they should activate when the narrative content is enabled.

Update: 19 mei 2016 om 9:06

Changed
Removed usage of OnLoadedSavedGameToStrategy, couldn't figure out how to get it to stop producing duplicate techs.

Update: 19 mei 2016 om 8:50

Fixed
Hopefully fixed the techs constantly adding themselves to games even if they've already been added once.

Update: 19 mei 2016 om 5:06

Fixed
Techs should actually get added to in-progress games this time, I swear

Update: 19 mei 2016 om 4:52

Fixed
Techs actually get added to in-progress games after removal of an errant "=" in the code.

Update: 19 mei 2016 om 4:01

Fixed

Techs wouldn't be added to in-progress games. This should now be corrected.

Update: 18 mei 2016 om 20:18