XCOM 2
Buildable Hunter Weapons
11–20 из 21
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Обновление: 13 янв. 2017 г. в 9:46

Shifted to having the items be directly buildable once you have the items instead of through schematics. This should cut down on erroneous requirements. Schematics will revert to vanilla behaviour.

Обновление: 24 мая. 2016 г. в 16:07

Changed
Magnetic and Beam schematics of the weapons require their previous variants (Conventional and Magnetic, respectively) to make them, instead of being free to produce once you've met the requirements

Обновление: 20 мая. 2016 г. в 13:21

Fixed
Tech requirements are now properly required on narrative-enabled games.

Обновление: 19 мая. 2016 г. в 12:24

Fixed

Changed special requirements of conventional weapon schematics, so they should activate when the narrative content is enabled.

Обновление: 19 мая. 2016 г. в 9:06

Changed
Removed usage of OnLoadedSavedGameToStrategy, couldn't figure out how to get it to stop producing duplicate techs.

Обновление: 19 мая. 2016 г. в 8:50

Fixed
Hopefully fixed the techs constantly adding themselves to games even if they've already been added once.

Обновление: 19 мая. 2016 г. в 5:06

Fixed
Techs should actually get added to in-progress games this time, I swear

Обновление: 19 мая. 2016 г. в 4:52

Fixed
Techs actually get added to in-progress games after removal of an errant "=" in the code.

Обновление: 19 мая. 2016 г. в 4:01

Fixed

Techs wouldn't be added to in-progress games. This should now be corrected.

Обновление: 18 мая. 2016 г. в 20:18