XCOM 2
Buildable Hunter Weapons
Näytetään 11–20 / 21
< 1  2  3 >
Päivitys: 13.1.2017 klo 9.46

Shifted to having the items be directly buildable once you have the items instead of through schematics. This should cut down on erroneous requirements. Schematics will revert to vanilla behaviour.

Päivitys: 24.5.2016 klo 16.07

Changed
Magnetic and Beam schematics of the weapons require their previous variants (Conventional and Magnetic, respectively) to make them, instead of being free to produce once you've met the requirements

Päivitys: 20.5.2016 klo 13.21

Fixed
Tech requirements are now properly required on narrative-enabled games.

Päivitys: 19.5.2016 klo 12.24

Fixed

Changed special requirements of conventional weapon schematics, so they should activate when the narrative content is enabled.

Päivitys: 19.5.2016 klo 9.06

Changed
Removed usage of OnLoadedSavedGameToStrategy, couldn't figure out how to get it to stop producing duplicate techs.

Päivitys: 19.5.2016 klo 8.50

Fixed
Hopefully fixed the techs constantly adding themselves to games even if they've already been added once.

Päivitys: 19.5.2016 klo 5.06

Fixed
Techs should actually get added to in-progress games this time, I swear

Päivitys: 19.5.2016 klo 4.52

Fixed
Techs actually get added to in-progress games after removal of an errant "=" in the code.

Päivitys: 19.5.2016 klo 4.01

Fixed

Techs wouldn't be added to in-progress games. This should now be corrected.

Päivitys: 18.5.2016 klo 20.18