XCOM 2
Buildable Hunter Weapons
Hiển thị 11-20 trong 21 mục
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Cập nhật: 13 Thg01, 2017 @ 9:46am

Shifted to having the items be directly buildable once you have the items instead of through schematics. This should cut down on erroneous requirements. Schematics will revert to vanilla behaviour.

Cập nhật: 24 Thg05, 2016 @ 4:07pm

Changed
Magnetic and Beam schematics of the weapons require their previous variants (Conventional and Magnetic, respectively) to make them, instead of being free to produce once you've met the requirements

Cập nhật: 20 Thg05, 2016 @ 1:21pm

Fixed
Tech requirements are now properly required on narrative-enabled games.

Cập nhật: 19 Thg05, 2016 @ 12:24pm

Fixed

Changed special requirements of conventional weapon schematics, so they should activate when the narrative content is enabled.

Cập nhật: 19 Thg05, 2016 @ 9:06am

Changed
Removed usage of OnLoadedSavedGameToStrategy, couldn't figure out how to get it to stop producing duplicate techs.

Cập nhật: 19 Thg05, 2016 @ 8:50am

Fixed
Hopefully fixed the techs constantly adding themselves to games even if they've already been added once.

Cập nhật: 19 Thg05, 2016 @ 5:06am

Fixed
Techs should actually get added to in-progress games this time, I swear

Cập nhật: 19 Thg05, 2016 @ 4:52am

Fixed
Techs actually get added to in-progress games after removal of an errant "=" in the code.

Cập nhật: 19 Thg05, 2016 @ 4:01am

Fixed

Techs wouldn't be added to in-progress games. This should now be corrected.

Cập nhật: 18 Thg05, 2016 @ 8:18pm