XCOM 2
Buildable Hunter Weapons
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Mis à jour le : 13 janv. 2017 à 9h46

Shifted to having the items be directly buildable once you have the items instead of through schematics. This should cut down on erroneous requirements. Schematics will revert to vanilla behaviour.

Mis à jour le : 24 mai 2016 à 16h07

Changed
Magnetic and Beam schematics of the weapons require their previous variants (Conventional and Magnetic, respectively) to make them, instead of being free to produce once you've met the requirements

Mis à jour le : 20 mai 2016 à 13h21

Fixed
Tech requirements are now properly required on narrative-enabled games.

Mis à jour le : 19 mai 2016 à 12h24

Fixed

Changed special requirements of conventional weapon schematics, so they should activate when the narrative content is enabled.

Mis à jour le : 19 mai 2016 à 9h06

Changed
Removed usage of OnLoadedSavedGameToStrategy, couldn't figure out how to get it to stop producing duplicate techs.

Mis à jour le : 19 mai 2016 à 8h50

Fixed
Hopefully fixed the techs constantly adding themselves to games even if they've already been added once.

Mis à jour le : 19 mai 2016 à 5h06

Fixed
Techs should actually get added to in-progress games this time, I swear

Mis à jour le : 19 mai 2016 à 4h52

Fixed
Techs actually get added to in-progress games after removal of an errant "=" in the code.

Mis à jour le : 19 mai 2016 à 4h01

Fixed

Techs wouldn't be added to in-progress games. This should now be corrected.

Mis à jour le : 18 mai 2016 à 20h18