XCOM 2
Buildable Hunter Weapons
Viser 11-20 af 21 forekomster
< 1  2  3 >
Opdatering: 13. jan. 2017 kl. 9:46

Shifted to having the items be directly buildable once you have the items instead of through schematics. This should cut down on erroneous requirements. Schematics will revert to vanilla behaviour.

Opdatering: 24. maj 2016 kl. 16:07

Changed
Magnetic and Beam schematics of the weapons require their previous variants (Conventional and Magnetic, respectively) to make them, instead of being free to produce once you've met the requirements

Opdatering: 20. maj 2016 kl. 13:21

Fixed
Tech requirements are now properly required on narrative-enabled games.

Opdatering: 19. maj 2016 kl. 12:24

Fixed

Changed special requirements of conventional weapon schematics, so they should activate when the narrative content is enabled.

Opdatering: 19. maj 2016 kl. 9:06

Changed
Removed usage of OnLoadedSavedGameToStrategy, couldn't figure out how to get it to stop producing duplicate techs.

Opdatering: 19. maj 2016 kl. 8:50

Fixed
Hopefully fixed the techs constantly adding themselves to games even if they've already been added once.

Opdatering: 19. maj 2016 kl. 5:06

Fixed
Techs should actually get added to in-progress games this time, I swear

Opdatering: 19. maj 2016 kl. 4:52

Fixed
Techs actually get added to in-progress games after removal of an errant "=" in the code.

Opdatering: 19. maj 2016 kl. 4:01

Fixed

Techs wouldn't be added to in-progress games. This should now be corrected.

Opdatering: 18. maj 2016 kl. 20:18