The Riftbreaker
Entity Patcher
Показване на 1 — 10 от 16 постъпления
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Обновление: 1 окт. в 21:43

added new functions to weapons_item_desc.lua
added creator mode to disable creating items

Обновление: 1 окт. в 11:48

Added new functions to weapon_item_desc.lua
Added new functions to health.lua
Added safeguards for negative math operations

Обновление: 30 септ. в 18:38

Added weapon_item_desc.lua

Обновление: 29 септ. в 18:36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Обновление: 26 септ. в 18:29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Обновление: 22 септ. в 17:20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Обновление: 21 септ. в 14:28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Обновление: 19 септ. в 7:16

Adde resistance component handler

Обновление: 16 септ. в 18:16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Обновление: 15 септ. в 14:27