The Riftbreaker

The Riftbreaker

Entity Patcher
Näytetään 1–10 / 13
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Päivitys: 29.9. klo 18.36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Päivitys: 26.9. klo 18.29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Päivitys: 22.9. klo 17.20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Päivitys: 21.9. klo 14.28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Päivitys: 19.9. klo 7.16

Adde resistance component handler

Päivitys: 16.9. klo 18.16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Päivitys: 15.9. klo 14.27

Päivitys: 14.9. klo 17.05

Added BuildingDesc costs handler

Päivitys: 13.9. klo 16.12

Included new version change EffectDesc

Päivitys: 12.9. klo 18.10

Included EffectDesc editing for EffectsGroups