The Riftbreaker

The Riftbreaker

Entity Patcher
Showing 1-10 of 16 entries
< 1  2 >
Update: 1 Oct @ 9:43pm

added new functions to weapons_item_desc.lua
added creator mode to disable creating items

Update: 1 Oct @ 11:48am

Added new functions to weapon_item_desc.lua
Added new functions to health.lua
Added safeguards for negative math operations

Update: 30 Sep @ 6:38pm

Added weapon_item_desc.lua

Update: 29 Sep @ 6:36pm

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Update: 26 Sep @ 6:29pm

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Update: 22 Sep @ 5:20pm

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Update: 21 Sep @ 2:28pm

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Update: 19 Sep @ 7:16am

Adde resistance component handler

Update: 16 Sep @ 6:16pm

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Update: 15 Sep @ 2:27pm