The Riftbreaker

The Riftbreaker

Entity Patcher
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更新: 9月30日 @ 18時38分

Added weapon_item_desc.lua

更新: 9月29日 @ 18時36分

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

更新: 9月26日 @ 18時29分

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

更新: 9月22日 @ 17時20分

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

更新: 9月21日 @ 14時28分

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

更新: 9月19日 @ 7時16分

Adde resistance component handler

更新: 9月16日 @ 18時16分

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

更新: 9月15日 @ 14時27分

更新: 9月14日 @ 17時05分

Added BuildingDesc costs handler

更新: 9月13日 @ 16時12分

Included new version change EffectDesc