The Riftbreaker

The Riftbreaker

Entity Patcher
Mostrando 1-10 de 14 aportaciones
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Actualización: 30 SEP a las 6:38 p. m.

Added weapon_item_desc.lua

Actualización: 29 SEP a las 6:36 p. m.

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Actualización: 26 SEP a las 6:29 p. m.

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Actualización: 22 SEP a las 5:20 p. m.

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Actualización: 21 SEP a las 2:28 p. m.

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Actualización: 19 SEP a las 7:16 a. m.

Adde resistance component handler

Actualización: 16 SEP a las 6:16 p. m.

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Actualización: 15 SEP a las 2:27 p. m.

Actualización: 14 SEP a las 5:05 p. m.

Added BuildingDesc costs handler

Actualización: 13 SEP a las 4:12 p. m.

Included new version change EffectDesc