The Riftbreaker

The Riftbreaker

Entity Patcher
Zobrazuje se 1–10 z 13 položek
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Aktualizace: 29. zář. v 18.36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Aktualizace: 26. zář. v 18.29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Aktualizace: 22. zář. v 17.20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Aktualizace: 21. zář. v 14.28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Aktualizace: 19. zář. v 7.16

Adde resistance component handler

Aktualizace: 16. zář. v 18.16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Aktualizace: 15. zář. v 14.27

Aktualizace: 14. zář. v 17.05

Added BuildingDesc costs handler

Aktualizace: 13. zář. v 16.12

Included new version change EffectDesc

Aktualizace: 12. zář. v 18.10

Included EffectDesc editing for EffectsGroups