The Riftbreaker

The Riftbreaker

Entity Patcher
15 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 1 Eki @ 11:48

Added new functions to weapon_item_desc.lua
Added new functions to health.lua
Added safeguards for negative math operations

Güncelleme: 30 Eyl @ 18:38

Added weapon_item_desc.lua

Güncelleme: 29 Eyl @ 18:36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Güncelleme: 26 Eyl @ 18:29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Güncelleme: 22 Eyl @ 17:20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Güncelleme: 21 Eyl @ 14:28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Güncelleme: 19 Eyl @ 7:16

Adde resistance component handler

Güncelleme: 16 Eyl @ 18:16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Güncelleme: 15 Eyl @ 14:27

Güncelleme: 14 Eyl @ 17:05

Added BuildingDesc costs handler