The Riftbreaker

The Riftbreaker

Entity Patcher
Ergebnisse 1–10 von 16
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Update: 1. Okt. um 21:43

added new functions to weapons_item_desc.lua
added creator mode to disable creating items

Update: 1. Okt. um 11:48

Added new functions to weapon_item_desc.lua
Added new functions to health.lua
Added safeguards for negative math operations

Update: 30. Sep. um 18:38

Added weapon_item_desc.lua

Update: 29. Sep. um 18:36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Update: 26. Sep. um 18:29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Update: 22. Sep. um 17:20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Update: 21. Sep. um 14:28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Update: 19. Sep. um 7:16

Adde resistance component handler

Update: 16. Sep. um 18:16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Update: 15. Sep. um 14:27