Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Uppdatering: 14 aug @ 16:26

-Attempt to fix bindings for Valve Index controllers

Uppdatering: 14 aug @ 15:37

-Adjusted eye offset

Uppdatering: 14 aug @ 15:24

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

Uppdatering: 13 aug @ 12:22

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

Uppdatering: 12 aug @ 17:22

Fixed issue where other players are not updating movement

Uppdatering: 12 aug @ 15:56

reverted back

Uppdatering: 12 aug @ 15:40

second attempt to fix multiplayer issue

Uppdatering: 12 aug @ 15:23

attempt to fix multiplayer issue

Uppdatering: 12 aug @ 12:11

-Interactive button rewrite: No autoclick behavior, support for spawned buttons via tool_gun, can be disabled
-Added support for Keypad Addon
-Pickup: added buttons, keypad, chargers and ammo_crate to blacklist

Uppdatering: 12 aug @ 5:27

Safeguarding "EntityTakeDamage" hook to potential avoid error