Garry's Mod

Garry's Mod

VRMod x64 - Extended
Menampilkan91-100 dari 179 kiriman
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Pembaruan: 26 Jul @ 10:09am
berdasarkan Doom Slayer

-Bugfixes for the new pickup system

Pembaruan: 26 Jul @ 8:03am
berdasarkan Doom Slayer

-Added smoothing for hands and viewmodel, now you don't look like you run away from rehab.
-Fixed Flat2VR replacement, now it works on respawn and properly restores models on VRMod_Exit event.

Pembaruan: 26 Jul @ 12:31am
berdasarkan Doom Slayer

-Optimized hand/weapons collisions behavior. Code is more robust, collision boxes for weapons are cached and survives admin cleanup.
-Pickup system: Initial target selection moved to the client. Server now mostly validates the weight before handling the movement logic. This should reduce load on the server.
-Added pickup halo (can be disabled in gameplay tab)
-Ragdoll picking up logic is improved by simulating soft-body skeleton. Less flying around, however if you use gibs mods it's still might turn in a bit of chaos.

Pembaruan: 25 Jul @ 12:21pm
berdasarkan Doom Slayer

-Numpad is now fully functional and can be recognized by the VGUI

Thanks to Grocel for the hint :)

Pembaruan: 24 Jul @ 2:45pm
berdasarkan Doom Slayer

-Fixed screwed up player model after changing without respawn (with Enhanced PlayerModel Selector)

Pembaruan: 24 Jul @ 10:23am
berdasarkan Doom Slayer

-Significant optimization of the core components (Performance boost)
-Smoother gravity gun rotations

Pembaruan: 20 Jul @ 7:30am
berdasarkan Doom Slayer

-Dev: exposed VR RT resolution as global (using it instead of desktop resolution in ArcVR now for scopes)

Pembaruan: 18 Jul @ 1:38pm
berdasarkan Doom Slayer

-Fix for [VRMod_x64 - Extended] lua/vrmod/base/vrmod_network.lua:221: attempt to perform arithmetic on field 'delay' (a nil value)

Pembaruan: 18 Jul @ 1:19am
berdasarkan Doom Slayer

-Fix for [VRMod_x64 - Extended] lua/vrmod/io/vrmod_physhands.lua:120: attempt to index field 'viewModelInfo' (a nil value)

Pembaruan: 17 Jul @ 1:52pm
berdasarkan Doom Slayer

-Fixed: not swapping weapon to arcvr if we already have it in inventory + added stunstick to default list