Garry's Mod

Garry's Mod

VRMod x64 - Extended
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更新于:7 月 26 日 下午 5:20
作者:Doom Slayer

-Pickup: halos are now different colors for each hand, returned ability to re-grab the prop with the other hand
-Physhands: booster range in case somebody not reaching

更新于:7 月 26 日 上午 10:09
作者:Doom Slayer

-Bugfixes for the new pickup system

更新于:7 月 26 日 上午 8:03
作者:Doom Slayer

-Added smoothing for hands and viewmodel, now you don't look like you run away from rehab.
-Fixed Flat2VR replacement, now it works on respawn and properly restores models on VRMod_Exit event.

更新于:7 月 26 日 上午 12:31
作者:Doom Slayer

-Optimized hand/weapons collisions behavior. Code is more robust, collision boxes for weapons are cached and survives admin cleanup.
-Pickup system: Initial target selection moved to the client. Server now mostly validates the weight before handling the movement logic. This should reduce load on the server.
-Added pickup halo (can be disabled in gameplay tab)
-Ragdoll picking up logic is improved by simulating soft-body skeleton. Less flying around, however if you use gibs mods it's still might turn in a bit of chaos.

更新于:7 月 25 日 下午 12:21
作者:Doom Slayer

-Numpad is now fully functional and can be recognized by the VGUI

Thanks to Grocel for the hint :)

更新于:7 月 24 日 下午 2:45
作者:Doom Slayer

-Fixed screwed up player model after changing without respawn (with Enhanced PlayerModel Selector)

更新于:7 月 24 日 上午 10:23
作者:Doom Slayer

-Significant optimization of the core components (Performance boost)
-Smoother gravity gun rotations

更新于:7 月 20 日 上午 7:30
作者:Doom Slayer

-Dev: exposed VR RT resolution as global (using it instead of desktop resolution in ArcVR now for scopes)

更新于:7 月 18 日 下午 1:38
作者:Doom Slayer

-Fix for [VRMod_x64 - Extended] lua/vrmod/base/vrmod_network.lua:221: attempt to perform arithmetic on field 'delay' (a nil value)

更新于:7 月 18 日 上午 1:19
作者:Doom Slayer

-Fix for [VRMod_x64 - Extended] lua/vrmod/io/vrmod_physhands.lua:120: attempt to index field 'viewModelInfo' (a nil value)