Garry's Mod

Garry's Mod

VRMod x64 - Extended
Ergebnisse 91–100 von 180
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Update: 26. Jul. um 17:20

-Pickup: halos are now different colors for each hand, returned ability to re-grab the prop with the other hand
-Physhands: booster range in case somebody not reaching

Update: 26. Jul. um 10:09

-Bugfixes for the new pickup system

Update: 26. Jul. um 8:03

-Added smoothing for hands and viewmodel, now you don't look like you run away from rehab.
-Fixed Flat2VR replacement, now it works on respawn and properly restores models on VRMod_Exit event.

Update: 26. Jul. um 0:31

-Optimized hand/weapons collisions behavior. Code is more robust, collision boxes for weapons are cached and survives admin cleanup.
-Pickup system: Initial target selection moved to the client. Server now mostly validates the weight before handling the movement logic. This should reduce load on the server.
-Added pickup halo (can be disabled in gameplay tab)
-Ragdoll picking up logic is improved by simulating soft-body skeleton. Less flying around, however if you use gibs mods it's still might turn in a bit of chaos.

Update: 25. Jul. um 12:21

-Numpad is now fully functional and can be recognized by the VGUI

Thanks to Grocel for the hint :)

Update: 24. Jul. um 14:45

-Fixed screwed up player model after changing without respawn (with Enhanced PlayerModel Selector)

Update: 24. Jul. um 10:23

-Significant optimization of the core components (Performance boost)
-Smoother gravity gun rotations

Update: 20. Jul. um 7:30

-Dev: exposed VR RT resolution as global (using it instead of desktop resolution in ArcVR now for scopes)

Update: 18. Jul. um 13:38

-Fix for [VRMod_x64 - Extended] lua/vrmod/base/vrmod_network.lua:221: attempt to perform arithmetic on field 'delay' (a nil value)

Update: 18. Jul. um 1:19

-Fix for [VRMod_x64 - Extended] lua/vrmod/io/vrmod_physhands.lua:120: attempt to index field 'viewModelInfo' (a nil value)