Garry's Mod

Garry's Mod

VRMod x64 - Extended
Affichage des entrées 61-70 sur 141
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Mis à jour le : 18 juil. à 1h19

-Fix for [VRMod_x64 - Extended] lua/vrmod/io/vrmod_physhands.lua:120: attempt to index field 'viewModelInfo' (a nil value)

Mis à jour le : 17 juil. à 13h52

-Fixed: not swapping weapon to arcvr if we already have it in inventory + added stunstick to default list

Mis à jour le : 17 juil. à 12h28

-Moved vrmod_blacklist.txt from data to data/vrmod_drop_blacklist.txt (if you had anything there can copy/paste to the new file)
-Fixed Flat2Vr weapon replacer that replaces flat weapons with ArcVr ones, it creates a file in /data/vrmod/vrmod_weapon_replacement.txt that can be edited. Can be disabled in settings

Mis à jour le : 16 juil. à 14h13

-Fixed: Player can see both world and a view model simultaneously.
-Fixed: Numpad keeps tracking the cursor even when it's not focused on.
-Optimization: various performance improvements.

Mis à jour le : 15 juil. à 16h31

-Added: legacy build support (not tested)

Mis à jour le : 15 juil. à 3h03

Melee(Dev): damage Multiplier can be used with customImpactType

Mis à jour le : 15 juil. à 2h20

Melee: slightly improved detection of the vertical melee weapons, enough to push this update

Mis à jour le : 14 juil. à 16h44

-Melee: more or less fixed misalignment of weapons with Angle(0,-90,0) offset, such as crowbar + Additional optimization and performance improvements.

Mis à jour le : 13 juil. à 13h55

-Melee: most accurate collisions for weapons so far, with instant calculation on weapon change. Most calculations should be cached, should slightly boost performance.
-Hand physics: now the weapons collide with props. Like a physical crowbar mod, but for every weapon.

Mis à jour le : 13 juil. à 4h27

Melee: disabled kicks until I get FBT