Garry's Mod

Garry's Mod

VRMod x64 - Extended
Showing 61-70 of 178 entries
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Update: 14 Aug @ 3:37pm

-Adjusted eye offset

Update: 14 Aug @ 3:24pm

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

Update: 13 Aug @ 12:22pm

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

Update: 12 Aug @ 5:22pm

-Another attempt to fix the issue where other players are not updating movement

Update: 12 Aug @ 3:56pm

-reverted back to the previous version

Update: 12 Aug @ 3:40pm

-second attempt to fix multiplayer issue

Update: 12 Aug @ 3:23pm

-attempt to fix multiplayer issue

Update: 12 Aug @ 12:11pm

-Interactive button rewrite: No autoclick behavior, support for spawned buttons via tool_gun, can be disabled
-Added support for Keypad Addon
-Pickup: added buttons, keypad, chargers and ammo_crate to blacklist

Update: 12 Aug @ 5:27am

-Safeguarding "EntityTakeDamage" hook to potential avoid error

Update: 11 Aug @ 2:58pm

-Complete Chat UI rewrite: Without rendering problems (no VGUI) and with partial console intercept (prints, errors)