Garry's Mod
VRMod x64 - Extended
กำลังแสดง 61-70 จาก 141 รายการ
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อัปเดต: 18 ก.ค. @ 1: 19am

-Fix for [VRMod_x64 - Extended] lua/vrmod/io/vrmod_physhands.lua:120: attempt to index field 'viewModelInfo' (a nil value)

อัปเดต: 17 ก.ค. @ 1: 52pm

-Fixed: not swapping weapon to arcvr if we already have it in inventory + added stunstick to default list

อัปเดต: 17 ก.ค. @ 12: 28pm

-Moved vrmod_blacklist.txt from data to data/vrmod_drop_blacklist.txt (if you had anything there can copy/paste to the new file)
-Fixed Flat2Vr weapon replacer that replaces flat weapons with ArcVr ones, it creates a file in /data/vrmod/vrmod_weapon_replacement.txt that can be edited. Can be disabled in settings

อัปเดต: 16 ก.ค. @ 2: 13pm

-Fixed: Player can see both world and a view model simultaneously.
-Fixed: Numpad keeps tracking the cursor even when it's not focused on.
-Optimization: various performance improvements.

อัปเดต: 15 ก.ค. @ 4: 31pm

-Added: legacy build support (not tested)

อัปเดต: 15 ก.ค. @ 3: 03am

Melee(Dev): damage Multiplier can be used with customImpactType

อัปเดต: 15 ก.ค. @ 2: 20am

Melee: slightly improved detection of the vertical melee weapons, enough to push this update

อัปเดต: 14 ก.ค. @ 4: 44pm

-Melee: more or less fixed misalignment of weapons with Angle(0,-90,0) offset, such as crowbar + Additional optimization and performance improvements.

อัปเดต: 13 ก.ค. @ 1: 55pm

-Melee: most accurate collisions for weapons so far, with instant calculation on weapon change. Most calculations should be cached, should slightly boost performance.
-Hand physics: now the weapons collide with props. Like a physical crowbar mod, but for every weapon.

อัปเดต: 13 ก.ค. @ 4: 27am

Melee: disabled kicks until I get FBT