Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Mis à jour le : 26 juil. à 17h37

-Pickup: hand that is holding a prop will not be looking for a new pickup target

Mis à jour le : 26 juil. à 17h20

-Pickup: halos are now different colors for each hand, returned ability to re-grab the prop with the other hand
-Physhands: booster range in case somebody not reaching

Mis à jour le : 26 juil. à 10h09

-Bugfixes for the new pickup system

Mis à jour le : 26 juil. à 8h03

-Added smoothing for hands and viewmodel, now you don't look like you run away from rehab.
-Fixed Flat2VR replacement, now it works on respawn and properly restores models on VRMod_Exit event.

Mis à jour le : 26 juil. à 0h31

-Optimized hand/weapons collisions behavior. Code is more robust, collision boxes for weapons are cached and survives admin cleanup.
-Pickup system: Initial target selection moved to the client. Server now mostly validates the weight before handling the movement logic. This should reduce load on the server.
-Added pickup halo (can be disabled in gameplay tab)
-Ragdoll picking up logic is improved by simulating soft-body skeleton. Less flying around, however if you use gibs mods it's still might turn in a bit of chaos.

Mis à jour le : 25 juil. à 12h21

-Numpad is now fully functional and can be recognized by the VGUI

Thanks to Grocel for the hint :)

Mis à jour le : 24 juil. à 14h45

-Fixed screwed up player model after changing without respawn (with Enhanced PlayerModel Selector)

Mis à jour le : 24 juil. à 10h23

-Significant optimization of the core components (Performance boost)
-Smoother gravity gun rotations

Mis à jour le : 20 juil. à 7h30

-Dev: exposed VR RT resolution as global (using it instead of desktop resolution in ArcVR now for scopes)

Mis à jour le : 18 juil. à 13h38

-Fix for [VRMod_x64 - Extended] lua/vrmod/base/vrmod_network.lua:221: attempt to perform arithmetic on field 'delay' (a nil value)