Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Uppdatering: 17 jul @ 12:28

-Moved vrmod_blacklist.txt from data to data/vrmod_drop_blacklist.txt (if you had anything there can copy/paste to the new file)
-Fixed Flat2Vr weapon replacer that replaces flat weapons with ArcVr ones, it creates a file in /data/vrmod/vrmod_weapon_replacement.txt that can be edited. Can be disabled in settings

Uppdatering: 16 jul @ 14:13

-Fixed: Player can see both world and a view model simultaneously.
-Fixed: Numpad keeps tracking the cursor even when it's not focused on.
-Optimization: various performance improvements.

Uppdatering: 15 jul @ 16:31

-Added: legacy build support (not tested)

Uppdatering: 15 jul @ 3:03

Melee(Dev): damage Multiplier can be used with customImpactType

Uppdatering: 15 jul @ 2:20

Melee: slightly improved detection of the vertical melee weapons, enough to push this update

Uppdatering: 14 jul @ 16:44

-Melee: more or less fixed misalignment of weapons with Angle(0,-90,0) offset, such as crowbar + Additional optimization and performance improvements.

Uppdatering: 13 jul @ 13:55

-Melee: most accurate collisions for weapons so far, with instant calculation on weapon change. Most calculations should be cached, should slightly boost performance.
-Hand physics: now the weapons collide with props. Like a physical crowbar mod, but for every weapon.

Uppdatering: 13 jul @ 4:27

Melee: disabled kicks until I get FBT

Uppdatering: 12 jul @ 10:16

-Added: simple death fade animation.
-Melee: slight radius boost for hands

Uppdatering: 12 jul @ 5:42

-Melee:
Added: VRMod_MeleeSwing hook (client) for custom swing sounds/effects on velocity threshold (vrmod_melee_velthreshold).
Improved: VRMod_MeleeHit hook (server) now supports overriding damage, decals, and impact types for all melee weapons.
Fixed: Optimized TraceSphereApprox for better hit detection across all melee types.
Tweak: Added vrmod_melee_speedscale for balanced damage scaling on fist and kick attacks.