Left 4 Dead 2

Left 4 Dead 2

Optimized Particles
Viser 1–7 av 7 bidrag
Oppdatering: 13. aug. 2020 @ 20.16

Greatly simplified the waterfall in the last map of Cut-throat Creek.

Oppdatering: 14. des. 2014 @ 14.04

Redid spit pools, finally. Effect is now much simpler, with no complex refraction shader or swirly motes of light.

Oppdatering: 5. des. 2014 @ 17.46

Unfucked spit pools. Performance is likely poor again

Oppdatering: 19. nov. 2014 @ 15.32

Fixed way too high particle emission rates on inferno_grow.

Oppdatering: 19. nov. 2014 @ 14.31

Simplified some fire, notably all the ones used in c1m1.

Oppdatering: 16. nov. 2014 @ 14.01

Removed unchanged particles, made public, added shitty logo.

Oppdatering: 16. nov. 2014 @ 12.25