Garry's Mod
PAC3 [develop version]
Se afișează 51-60 din 263 intrări
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Actualizare: 26 apr. @ 21:53

tiny fix

variable scope issue

Actualizare: 26 apr. @ 20:49

improvements to camera swap

set it as a doubleclick action (corresponds to the quick access option, view/unview camera)

it saves the old view position (relative if using follow entity) so that when returning to editor view, we return to the same position

Actualizare: 26 apr. @ 14:56

entity's nicename states the model used if not edited

Actualizare: 25 apr. @ 16:38

update

the proxy expressions panel class now uses the auto-scrolling behavior

quick setup option to clone model for layering

small fix (prevents using properties without a getter when gathering the backup properties before opening bulk morph properties menu)

Actualizare: 18 apr. @ 13:28

Fixed clip planes lagging behind when parented to a bone on a model part (#1391)

Resolves last reported problem on issue #1341

Actualizare: 15 apr. @ 18:52

Merge pull request #1400 from CapsAdmin/master

Merge master into develop

Actualizare: 15 apr. @ 18:50

Improve net error handling (#1398)

* Improve network error handling

Actualizare: 14 apr. @ 18:02

temporary fix

I will rework my damagezone hitparts code with more consideration later

Actualizare: 13 apr. @ 17:01

fix misspelled cvar

Actualizare: 3 apr. @ 18:32

doubleclick actions

some actions for base_class: rename, expand/collapse, show/hide, write notes

some are class-specific: hitscan shoot, sound play/stop, command execute, event invert...

some are event-specific: timerx reset, command trigger, flashlight toggle

you can revert to only the base_class actions or ignore the base_class actions and only trigger actions when a specific action exists for the part

the options are in menu bar and node expander