Garry's Mod

Garry's Mod

PAC3 [develop version]
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Update: 26 apr om 21:53

tiny fix

variable scope issue

Update: 26 apr om 20:49

improvements to camera swap

set it as a doubleclick action (corresponds to the quick access option, view/unview camera)

it saves the old view position (relative if using follow entity) so that when returning to editor view, we return to the same position

Update: 26 apr om 14:56

entity's nicename states the model used if not edited

Update: 25 apr om 16:38

update

the proxy expressions panel class now uses the auto-scrolling behavior

quick setup option to clone model for layering

small fix (prevents using properties without a getter when gathering the backup properties before opening bulk morph properties menu)

Update: 18 apr om 13:28

Fixed clip planes lagging behind when parented to a bone on a model part (#1391)

Resolves last reported problem on issue #1341

Update: 15 apr om 18:52

Merge pull request #1400 from CapsAdmin/master

Merge master into develop

Update: 15 apr om 18:50

Improve net error handling (#1398)

* Improve network error handling

Update: 14 apr om 18:02

temporary fix

I will rework my damagezone hitparts code with more consideration later

Update: 13 apr om 17:01

fix misspelled cvar

Update: 3 apr om 18:32

doubleclick actions

some actions for base_class: rename, expand/collapse, show/hide, write notes

some are class-specific: hitscan shoot, sound play/stop, command execute, event invert...

some are event-specific: timerx reset, command trigger, flashlight toggle

you can revert to only the base_class actions or ignore the base_class actions and only trigger actions when a specific action exists for the part

the options are in menu bar and node expander