Arma 3
KJW's Radiate
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Uppdatering: 28 jan @ 10:58
av KJW

- bugfix

Uppdatering: 29 apr, 2024 @ 0:59
av KJW

- Nerf field rations decay amount, move decay amount to a GVAR

Uppdatering: 8 apr, 2024 @ 10:21
av KJW

- Bugfix for making blood data values become negative
- Changed field rations decay magic number to a gvar, also nerfed it

Uppdatering: 26 mar, 2024 @ 17:14
av KJW

- Bug causing EACA/EDTA to be unusable on KAM IVs

Uppdatering: 26 mar, 2024 @ 14:32
av KJW

- Bugfix for Zeus modules on dedicated server

Uppdatering: 11 mar, 2024 @ 21:13
av KJW

- Hotfix for EACA and EDTA administration
- Trigger zones now have easy 3den config for dust zones

Uppdatering: 22 feb, 2024 @ 8:35
av KJW

- Add gamified distance calculation, found in CBA settings
- Fixes for some tooltips

Uppdatering: 19 feb, 2024 @ 18:30
av KJW

- Made irradiation do 10% of previous

Uppdatering: 19 feb, 2024 @ 18:19
av KJW

- PPE handling was incorrect

Uppdatering: 19 feb, 2024 @ 5:22
av KJW

- Rewrite! Please read the up to date documentation, it is too many changes to properly list in here. Steam description will be updated later today.

tl;dr of new stuff on the docs
- Zeus Modules (Zeus Enhanced soft dependency)
- Medications
- Blood Data modifying (RBC + WBC + Platelet counts will start dropping when exposed to radiation)
- AI no longer treated differently to players

The rest of the rewrite is (mostly) backend stuff/things which have been moved to ME:C such as PPE