Arma 3
KJW's Radiate
Ergebnisse 1–10 von 26
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Update: 28. Jan. um 10:58
von KJW

- bugfix

Update: 29. Apr. 2024 um 0:59
von KJW

- Nerf field rations decay amount, move decay amount to a GVAR

Update: 8. Apr. 2024 um 10:21
von KJW

- Bugfix for making blood data values become negative
- Changed field rations decay magic number to a gvar, also nerfed it

Update: 26. Mrz. 2024 um 17:14
von KJW

- Bug causing EACA/EDTA to be unusable on KAM IVs

Update: 26. Mrz. 2024 um 14:32
von KJW

- Bugfix for Zeus modules on dedicated server

Update: 11. Mrz. 2024 um 21:13
von KJW

- Hotfix for EACA and EDTA administration
- Trigger zones now have easy 3den config for dust zones

Update: 22. Feb. 2024 um 8:35
von KJW

- Add gamified distance calculation, found in CBA settings
- Fixes for some tooltips

Update: 19. Feb. 2024 um 18:30
von KJW

- Made irradiation do 10% of previous

Update: 19. Feb. 2024 um 18:19
von KJW

- PPE handling was incorrect

Update: 19. Feb. 2024 um 5:22
von KJW

- Rewrite! Please read the up to date documentation, it is too many changes to properly list in here. Steam description will be updated later today.

tl;dr of new stuff on the docs
- Zeus Modules (Zeus Enhanced soft dependency)
- Medications
- Blood Data modifying (RBC + WBC + Platelet counts will start dropping when exposed to radiation)
- AI no longer treated differently to players

The rest of the rewrite is (mostly) backend stuff/things which have been moved to ME:C such as PPE