Arma 3
KJW's Radiate
26 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 28 Oca @ 10:58
Güncelleyen: KJW

- bugfix

Güncelleme: 29 Nis 2024 @ 0:59
Güncelleyen: KJW

- Nerf field rations decay amount, move decay amount to a GVAR

Güncelleme: 8 Nis 2024 @ 10:21
Güncelleyen: KJW

- Bugfix for making blood data values become negative
- Changed field rations decay magic number to a gvar, also nerfed it

Güncelleme: 26 Mar 2024 @ 17:14
Güncelleyen: KJW

- Bug causing EACA/EDTA to be unusable on KAM IVs

Güncelleme: 26 Mar 2024 @ 14:32
Güncelleyen: KJW

- Bugfix for Zeus modules on dedicated server

Güncelleme: 11 Mar 2024 @ 21:13
Güncelleyen: KJW

- Hotfix for EACA and EDTA administration
- Trigger zones now have easy 3den config for dust zones

Güncelleme: 22 Şub 2024 @ 8:35
Güncelleyen: KJW

- Add gamified distance calculation, found in CBA settings
- Fixes for some tooltips

Güncelleme: 19 Şub 2024 @ 18:30
Güncelleyen: KJW

- Made irradiation do 10% of previous

Güncelleme: 19 Şub 2024 @ 18:19
Güncelleyen: KJW

- PPE handling was incorrect

Güncelleme: 19 Şub 2024 @ 5:22
Güncelleyen: KJW

- Rewrite! Please read the up to date documentation, it is too many changes to properly list in here. Steam description will be updated later today.

tl;dr of new stuff on the docs
- Zeus Modules (Zeus Enhanced soft dependency)
- Medications
- Blood Data modifying (RBC + WBC + Platelet counts will start dropping when exposed to radiation)
- AI no longer treated differently to players

The rest of the rewrite is (mostly) backend stuff/things which have been moved to ME:C such as PPE