Arma 3

Arma 3

KJW's Radiate
Zobrazuje se 1–10 z 26 položek
< 1  2  3 >
Aktualizace: 28. led. v 10.58
provedl KJW

- bugfix

Aktualizace: 29. dub. 2024 v 0.59
provedl KJW

- Nerf field rations decay amount, move decay amount to a GVAR

Aktualizace: 8. dub. 2024 v 10.21
provedl KJW

- Bugfix for making blood data values become negative
- Changed field rations decay magic number to a gvar, also nerfed it

Aktualizace: 26. bře. 2024 v 17.14
provedl KJW

- Bug causing EACA/EDTA to be unusable on KAM IVs

Aktualizace: 26. bře. 2024 v 14.32
provedl KJW

- Bugfix for Zeus modules on dedicated server

Aktualizace: 11. bře. 2024 v 21.13
provedl KJW

- Hotfix for EACA and EDTA administration
- Trigger zones now have easy 3den config for dust zones

Aktualizace: 22. úno. 2024 v 8.35
provedl KJW

- Add gamified distance calculation, found in CBA settings
- Fixes for some tooltips

Aktualizace: 19. úno. 2024 v 18.30
provedl KJW

- Made irradiation do 10% of previous

Aktualizace: 19. úno. 2024 v 18.19
provedl KJW

- PPE handling was incorrect

Aktualizace: 19. úno. 2024 v 5.22
provedl KJW

- Rewrite! Please read the up to date documentation, it is too many changes to properly list in here. Steam description will be updated later today.

tl;dr of new stuff on the docs
- Zeus Modules (Zeus Enhanced soft dependency)
- Medications
- Blood Data modifying (RBC + WBC + Platelet counts will start dropping when exposed to radiation)
- AI no longer treated differently to players

The rest of the rewrite is (mostly) backend stuff/things which have been moved to ME:C such as PPE