Arma 3
KJW's Radiate
Näytetään 1–10 / 26
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Päivitys: 28.1. klo 10.58
tekijältä KJW

- bugfix

Päivitys: 29.4.2024 klo 0.59
tekijältä KJW

- Nerf field rations decay amount, move decay amount to a GVAR

Päivitys: 8.4.2024 klo 10.21
tekijältä KJW

- Bugfix for making blood data values become negative
- Changed field rations decay magic number to a gvar, also nerfed it

Päivitys: 26.3.2024 klo 17.14
tekijältä KJW

- Bug causing EACA/EDTA to be unusable on KAM IVs

Päivitys: 26.3.2024 klo 14.32
tekijältä KJW

- Bugfix for Zeus modules on dedicated server

Päivitys: 11.3.2024 klo 21.13
tekijältä KJW

- Hotfix for EACA and EDTA administration
- Trigger zones now have easy 3den config for dust zones

Päivitys: 22.2.2024 klo 8.35
tekijältä KJW

- Add gamified distance calculation, found in CBA settings
- Fixes for some tooltips

Päivitys: 19.2.2024 klo 18.30
tekijältä KJW

- Made irradiation do 10% of previous

Päivitys: 19.2.2024 klo 18.19
tekijältä KJW

- PPE handling was incorrect

Päivitys: 19.2.2024 klo 5.22
tekijältä KJW

- Rewrite! Please read the up to date documentation, it is too many changes to properly list in here. Steam description will be updated later today.

tl;dr of new stuff on the docs
- Zeus Modules (Zeus Enhanced soft dependency)
- Medications
- Blood Data modifying (RBC + WBC + Platelet counts will start dropping when exposed to radiation)
- AI no longer treated differently to players

The rest of the rewrite is (mostly) backend stuff/things which have been moved to ME:C such as PPE