Arma 3
KJW's Radiate
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Update: 28 Jan @ 10:58am
by KJW

- bugfix

Update: 29 Apr, 2024 @ 12:59am
by KJW

- Nerf field rations decay amount, move decay amount to a GVAR

Update: 8 Apr, 2024 @ 10:21am
by KJW

- Bugfix for making blood data values become negative
- Changed field rations decay magic number to a gvar, also nerfed it

Update: 26 Mar, 2024 @ 5:14pm
by KJW

- Bug causing EACA/EDTA to be unusable on KAM IVs

Update: 26 Mar, 2024 @ 2:32pm
by KJW

- Bugfix for Zeus modules on dedicated server

Update: 11 Mar, 2024 @ 9:13pm
by KJW

- Hotfix for EACA and EDTA administration
- Trigger zones now have easy 3den config for dust zones

Update: 22 Feb, 2024 @ 8:35am
by KJW

- Add gamified distance calculation, found in CBA settings
- Fixes for some tooltips

Update: 19 Feb, 2024 @ 6:30pm
by KJW

- Made irradiation do 10% of previous

Update: 19 Feb, 2024 @ 6:19pm
by KJW

- PPE handling was incorrect

Update: 19 Feb, 2024 @ 5:22am
by KJW

- Rewrite! Please read the up to date documentation, it is too many changes to properly list in here. Steam description will be updated later today.

tl;dr of new stuff on the docs
- Zeus Modules (Zeus Enhanced soft dependency)
- Medications
- Blood Data modifying (RBC + WBC + Platelet counts will start dropping when exposed to radiation)
- AI no longer treated differently to players

The rest of the rewrite is (mostly) backend stuff/things which have been moved to ME:C such as PPE