Arma 3
KJW's Radiate
Viser 1–10 av 26 bidrag
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Oppdatering: 28. jan. @ 10.58
av KJW

- bugfix

Oppdatering: 29. apr. 2024 @ 0.59
av KJW

- Nerf field rations decay amount, move decay amount to a GVAR

Oppdatering: 8. apr. 2024 @ 10.21
av KJW

- Bugfix for making blood data values become negative
- Changed field rations decay magic number to a gvar, also nerfed it

Oppdatering: 26. mars 2024 @ 17.14
av KJW

- Bug causing EACA/EDTA to be unusable on KAM IVs

Oppdatering: 26. mars 2024 @ 14.32
av KJW

- Bugfix for Zeus modules on dedicated server

Oppdatering: 11. mars 2024 @ 21.13
av KJW

- Hotfix for EACA and EDTA administration
- Trigger zones now have easy 3den config for dust zones

Oppdatering: 22. feb. 2024 @ 8.35
av KJW

- Add gamified distance calculation, found in CBA settings
- Fixes for some tooltips

Oppdatering: 19. feb. 2024 @ 18.30
av KJW

- Made irradiation do 10% of previous

Oppdatering: 19. feb. 2024 @ 18.19
av KJW

- PPE handling was incorrect

Oppdatering: 19. feb. 2024 @ 5.22
av KJW

- Rewrite! Please read the up to date documentation, it is too many changes to properly list in here. Steam description will be updated later today.

tl;dr of new stuff on the docs
- Zeus Modules (Zeus Enhanced soft dependency)
- Medications
- Blood Data modifying (RBC + WBC + Platelet counts will start dropping when exposed to radiation)
- AI no longer treated differently to players

The rest of the rewrite is (mostly) backend stuff/things which have been moved to ME:C such as PPE