Arma 3
KJW's Radiate
Показване на 1 — 10 от 26 постъпления
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Обновление: 28 ян. в 10:58
от KJW

- bugfix

Обновление: 29 апр. 2024 в 0:59
от KJW

- Nerf field rations decay amount, move decay amount to a GVAR

Обновление: 8 апр. 2024 в 10:21
от KJW

- Bugfix for making blood data values become negative
- Changed field rations decay magic number to a gvar, also nerfed it

Обновление: 26 март 2024 в 17:14
от KJW

- Bug causing EACA/EDTA to be unusable on KAM IVs

Обновление: 26 март 2024 в 14:32
от KJW

- Bugfix for Zeus modules on dedicated server

Обновление: 11 март 2024 в 21:13
от KJW

- Hotfix for EACA and EDTA administration
- Trigger zones now have easy 3den config for dust zones

Обновление: 22 февр. 2024 в 8:35
от KJW

- Add gamified distance calculation, found in CBA settings
- Fixes for some tooltips

Обновление: 19 февр. 2024 в 18:30
от KJW

- Made irradiation do 10% of previous

Обновление: 19 февр. 2024 в 18:19
от KJW

- PPE handling was incorrect

Обновление: 19 февр. 2024 в 5:22
от KJW

- Rewrite! Please read the up to date documentation, it is too many changes to properly list in here. Steam description will be updated later today.

tl;dr of new stuff on the docs
- Zeus Modules (Zeus Enhanced soft dependency)
- Medications
- Blood Data modifying (RBC + WBC + Platelet counts will start dropping when exposed to radiation)
- AI no longer treated differently to players

The rest of the rewrite is (mostly) backend stuff/things which have been moved to ME:C such as PPE