Arma 3
KJW's Radiate
Mostrando 1-10 de 26 aportaciones
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Actualización: 28 ENE a las 10:58
por KJW

- bugfix

Actualización: 29 ABR 2024 a las 0:59
por KJW

- Nerf field rations decay amount, move decay amount to a GVAR

Actualización: 8 ABR 2024 a las 10:21
por KJW

- Bugfix for making blood data values become negative
- Changed field rations decay magic number to a gvar, also nerfed it

Actualización: 26 MAR 2024 a las 17:14
por KJW

- Bug causing EACA/EDTA to be unusable on KAM IVs

Actualización: 26 MAR 2024 a las 14:32
por KJW

- Bugfix for Zeus modules on dedicated server

Actualización: 11 MAR 2024 a las 21:13
por KJW

- Hotfix for EACA and EDTA administration
- Trigger zones now have easy 3den config for dust zones

Actualización: 22 FEB 2024 a las 8:35
por KJW

- Add gamified distance calculation, found in CBA settings
- Fixes for some tooltips

Actualización: 19 FEB 2024 a las 18:30
por KJW

- Made irradiation do 10% of previous

Actualización: 19 FEB 2024 a las 18:19
por KJW

- PPE handling was incorrect

Actualización: 19 FEB 2024 a las 5:22
por KJW

- Rewrite! Please read the up to date documentation, it is too many changes to properly list in here. Steam description will be updated later today.

tl;dr of new stuff on the docs
- Zeus Modules (Zeus Enhanced soft dependency)
- Medications
- Blood Data modifying (RBC + WBC + Platelet counts will start dropping when exposed to radiation)
- AI no longer treated differently to players

The rest of the rewrite is (mostly) backend stuff/things which have been moved to ME:C such as PPE