Arma 3
KJW's Radiate
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Opdatering: 28. jan. kl. 10:58
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- bugfix

Opdatering: 29. apr. 2024 kl. 0:59
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- Nerf field rations decay amount, move decay amount to a GVAR

Opdatering: 8. apr. 2024 kl. 10:21
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- Bugfix for making blood data values become negative
- Changed field rations decay magic number to a gvar, also nerfed it

Opdatering: 26. mar. 2024 kl. 17:14
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- Bug causing EACA/EDTA to be unusable on KAM IVs

Opdatering: 26. mar. 2024 kl. 14:32
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- Bugfix for Zeus modules on dedicated server

Opdatering: 11. mar. 2024 kl. 21:13
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- Hotfix for EACA and EDTA administration
- Trigger zones now have easy 3den config for dust zones

Opdatering: 22. feb. 2024 kl. 8:35
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- Add gamified distance calculation, found in CBA settings
- Fixes for some tooltips

Opdatering: 19. feb. 2024 kl. 18:30
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- Made irradiation do 10% of previous

Opdatering: 19. feb. 2024 kl. 18:19
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- PPE handling was incorrect

Opdatering: 19. feb. 2024 kl. 5:22
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- Rewrite! Please read the up to date documentation, it is too many changes to properly list in here. Steam description will be updated later today.

tl;dr of new stuff on the docs
- Zeus Modules (Zeus Enhanced soft dependency)
- Medications
- Blood Data modifying (RBC + WBC + Platelet counts will start dropping when exposed to radiation)
- AI no longer treated differently to players

The rest of the rewrite is (mostly) backend stuff/things which have been moved to ME:C such as PPE