Project Zomboid

Project Zomboid

Random Zombies
Mostrando 11-20 de 22 aportaciones
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Actualización: 16 JUN 2022 a las 10:06

- allow 2 decimal places in zombie %age in config (e.g. Sprinter = 37.23 and Crawler = 0.2 are valid values). note that zombie %ages must still add up to 100.0000
- more evenly distributed hashing function, as well as more consistent between solo/client/server play. this means that things might *feel* different, because distribution essentially changed, but it is more correct with respect to configuration
- try to minimize work on clients by ignoring remote zombies

Actualización: 14 JUN 2022 a las 14:27

- fix crawling logic for head bash, vehicle hit, fake dead, etc. (thank you @Izzy!)

Actualización: 12 JUN 2022 a las 12:56

do not allow zombies with broken legs to stand up (thank you @Izzy)

Actualización: 12 JUN 2022 a las 0:34

proper initialization for solo, mp client and mp dedicated server

Actualización: 11 JUN 2022 a las 23:30

fix logic specific to dedicated servers

Actualización: 11 JUN 2022 a las 14:17

Public release

Actualización: 10 JUN 2022 a las 12:23

Actualización: 8 JUN 2022 a las 16:15

Actualización: 8 JUN 2022 a las 13:26

Actualización: 8 JUN 2022 a las 12:36