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@Reanu Keeves @leotitanic Make sure the mod is enabled at the main menu. I updated the mod description to include that.
@HighClarity in general, the only guarantee about switching zombie types is that they won't change while they're in your "simulation radius" (which is in the order of 5x your vision radius). As soon as they move out of the sim radius, they can change type, mostly due to how the game recycles irrelevant zombies to make the new relevant ones.
In case anyone else is having the same problem:
For the sandbox configs to show, you have to have the mod enabled both for the server and in your mod browser.
Like in "Zambies"?
I tried to play with it, but crawler stun lock makes this mod completely broken.
But I am curious, does the mod override what transmission setting you have on zombie lore?
As in, will it always override transmission settings to default blood+saliva?