Project Zomboid

Project Zomboid

Random Zombies
Visualizzazione di 11-20 elementi su 22
< 1  2  3 >
Aggiornamento: 16 giu 2022, 10:06

- allow 2 decimal places in zombie %age in config (e.g. Sprinter = 37.23 and Crawler = 0.2 are valid values). note that zombie %ages must still add up to 100.0000
- more evenly distributed hashing function, as well as more consistent between solo/client/server play. this means that things might *feel* different, because distribution essentially changed, but it is more correct with respect to configuration
- try to minimize work on clients by ignoring remote zombies

Aggiornamento: 14 giu 2022, 14:27

- fix crawling logic for head bash, vehicle hit, fake dead, etc. (thank you @Izzy!)

Aggiornamento: 12 giu 2022, 12:56

do not allow zombies with broken legs to stand up (thank you @Izzy)

Aggiornamento: 12 giu 2022, 0:34

proper initialization for solo, mp client and mp dedicated server

Aggiornamento: 11 giu 2022, 23:30

fix logic specific to dedicated servers

Aggiornamento: 11 giu 2022, 14:17

Public release

Aggiornamento: 10 giu 2022, 12:23

Aggiornamento: 8 giu 2022, 16:15

Aggiornamento: 8 giu 2022, 13:26

Aggiornamento: 8 giu 2022, 12:36