Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World DELUXE
11–20 из 33
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Обновление: 3 янв. 2022 г. в 11:16

BUGFIX coastal polder adjacency.

Обновление: 3 янв. 2022 г. в 10:13

BUGFIX: for polder art

Обновление: 3 янв. 2022 г. в 8:54

1. Dutch polders can be built on marsh and floodplains with Military Engineering (in addition to coastal tiles with Guilds)
2. Fix spelling in mod description.

Обновление: 2 янв. 2022 г. в 0:10

1. 50VP from building Preserves
2. Polder is made available with Military Engineering tech not Guilds civic.

Обновление: 30 дек. 2021 г. в 4:53

BUGFIX: removing dependency on R&F.

Обновление: 30 дек. 2021 г. в 3:16

1. Added The Dutch.
2. Map expanded in Europe to accommodate Dutch.

Обновление: 12 июн. 2021 г. в 2:54

Recon buff - doubled Survey policy bonus and Goody Hut rewards improved.

Обновление: 30 мая. 2021 г. в 12:44

1. Update Ecologist agenda to foxus on faith and culture. Assign agenda to RF and GS civs.
2. The Inca favor Mesoamerican religion.
3. Eco victory changed to build 20 Sanctuaries.
4. Misc bugfixes.

Обновление: 26 мая. 2021 г. в 15:17

1. Conservation inspiration swap with Combustion eureka.
2. Bugfix for Ecologist AI strategy.

Обновление: 26 мая. 2021 г. в 2:23

Add AI strategy for Ecologist agenda.