Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World DELUXE
Ergebnisse 11–20 von 33
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Update: 3. Jan. 2022 um 11:16

BUGFIX coastal polder adjacency.

Update: 3. Jan. 2022 um 10:13

BUGFIX: for polder art

Update: 3. Jan. 2022 um 8:54

1. Dutch polders can be built on marsh and floodplains with Military Engineering (in addition to coastal tiles with Guilds)
2. Fix spelling in mod description.

Update: 2. Jan. 2022 um 0:10

1. 50VP from building Preserves
2. Polder is made available with Military Engineering tech not Guilds civic.

Update: 30. Dez. 2021 um 4:53

BUGFIX: removing dependency on R&F.

Update: 30. Dez. 2021 um 3:16

1. Added The Dutch.
2. Map expanded in Europe to accommodate Dutch.

Update: 12. Juni 2021 um 2:54

Recon buff - doubled Survey policy bonus and Goody Hut rewards improved.

Update: 30. Mai 2021 um 12:44

1. Update Ecologist agenda to foxus on faith and culture. Assign agenda to RF and GS civs.
2. The Inca favor Mesoamerican religion.
3. Eco victory changed to build 20 Sanctuaries.
4. Misc bugfixes.

Update: 26. Mai 2021 um 15:17

1. Conservation inspiration swap with Combustion eureka.
2. Bugfix for Ecologist AI strategy.

Update: 26. Mai 2021 um 2:23

Add AI strategy for Ecologist agenda.