Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World DELUXE
Показані результати 11–20 із 33
< 1  2  3  4 >
Оновлено: 3 січ. 2022 о 11:16

BUGFIX coastal polder adjacency.

Оновлено: 3 січ. 2022 о 10:13

BUGFIX: for polder art

Оновлено: 3 січ. 2022 о 8:54

1. Dutch polders can be built on marsh and floodplains with Military Engineering (in addition to coastal tiles with Guilds)
2. Fix spelling in mod description.

Оновлено: 2 січ. 2022 о 0:10

1. 50VP from building Preserves
2. Polder is made available with Military Engineering tech not Guilds civic.

Оновлено: 30 груд. 2021 о 4:53

BUGFIX: removing dependency on R&F.

Оновлено: 30 груд. 2021 о 3:16

1. Added The Dutch.
2. Map expanded in Europe to accommodate Dutch.

Оновлено: 12 черв. 2021 о 2:54

Recon buff - doubled Survey policy bonus and Goody Hut rewards improved.

Оновлено: 30 трав. 2021 о 12:44

1. Update Ecologist agenda to foxus on faith and culture. Assign agenda to RF and GS civs.
2. The Inca favor Mesoamerican religion.
3. Eco victory changed to build 20 Sanctuaries.
4. Misc bugfixes.

Оновлено: 26 трав. 2021 о 15:17

1. Conservation inspiration swap with Combustion eureka.
2. Bugfix for Ecologist AI strategy.

Оновлено: 26 трав. 2021 о 2:23

Add AI strategy for Ecologist agenda.