Oxygen Not Included

Oxygen Not Included

Floatation
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Uppdatering: 3 jun, 2022 @ 2:45

Uppdatering: 21 nov, 2021 @ 0:37

Fix a crash in build 486708 due to a changed struct member name.

Uppdatering: 23 jul, 2021 @ 2:41

Updated for Harmony 2.0.

Uppdatering: 15 mar, 2021 @ 1:00

- Fixed vanilla crash
- Now supports DLC

Uppdatering: 7 mar, 2020 @ 19:53

- Rewrote collision algorithm.
- Fixed several issues where things got stuck in walls and popped into the ground.

Uppdatering: 7 mar, 2020 @ 9:06

Updated for Banhi's Automation Innovation Pack.

Uppdatering: 4 aug, 2019 @ 1:00

Uppdatering: 23 jun, 2019 @ 17:23

- Changed floatation requirements from mass to an element's max mass which is correlated with density.
- Fixed an issue where items would remain stuck to the floor.
- Fixed several bugs involving floating away from conveyors, compactors, and other storage by adding more tag restrictions.
- Floating objects will merge with each other similar to objects that fall to the ground. This should help with performance.
- Small performance tweaks.

Uppdatering: 25 maj, 2019 @ 2:51