Oxygen Not Included
Floatation
1–9 из 9
Обновление: 3 июн. 2022 г. в 2:45

Обновление: 21 ноя. 2021 г. в 0:37

Fix a crash in build 486708 due to a changed struct member name.

Обновление: 23 июл. 2021 г. в 2:41

Updated for Harmony 2.0.

Обновление: 15 мар. 2021 г. в 1:00

- Fixed vanilla crash
- Now supports DLC

Обновление: 7 мар. 2020 г. в 19:53

- Rewrote collision algorithm.
- Fixed several issues where things got stuck in walls and popped into the ground.

Обновление: 7 мар. 2020 г. в 9:06

Updated for Banhi's Automation Innovation Pack.

Обновление: 4 авг. 2019 г. в 1:00

Обновление: 23 июн. 2019 г. в 17:23

- Changed floatation requirements from mass to an element's max mass which is correlated with density.
- Fixed an issue where items would remain stuck to the floor.
- Fixed several bugs involving floating away from conveyors, compactors, and other storage by adding more tag restrictions.
- Floating objects will merge with each other similar to objects that fall to the ground. This should help with performance.
- Small performance tweaks.

Обновление: 25 мая. 2019 г. в 2:51