Arma 3
Nimitz Experimental Build
Visar 31–40 av 71 poster
< 1  2  3  4  5  6 ... 8 >
Uppdatering: 2 dec, 2022 @ 11:59

2022-12-02 scripts
SQF problem in blur stop fixed
Add header files again

Uppdatering: 27 nov, 2022 @ 6:14

2022-11-27 scripts, model, textures
- update aft mast
- fix spawn script for different aft masts
2022-11-19 scripts
- disable radar, it explodes when updating the location ...
2022-11-17 model, textures
- add CV-71 aft mast by Erwin23p

Uppdatering: 6 sep, 2022 @ 2:06

- Hotfix for a problem when spawning
- new function delayedInit that initializes non time critical subsystems for Zeus MP dedicated server compatibility
- main spawn function used via call to be as fast as possible

Uppdatering: 21 aug, 2022 @ 8:07

Update bisign
Fix Zeus spawning on dedicated server, was CTD before for the server

Uppdatering: 13 mar, 2022 @ 12:18

Fix missing ambiance/Config.h

Uppdatering: 13 mar, 2022 @ 12:04

Remove excessive debug logging to RPT

Uppdatering: 16 jan, 2022 @ 18:34

2022-01-16 config, scripts, models
- Add rope based refuel system
- Different debug of rope based arresting system

Uppdatering: 9 jan, 2022 @ 20:38

2022-01-09 config, scripts
- Fix landing stats
2022-01-04 config, scripts
- Add rope based arresting system
- Provide compatibility with BIS_fnc_aircraftTailhook, kudos to Leopard20

Uppdatering: 28 dec, 2021 @ 0:56

2021-12-28 config
- Add keybind for Boat Launch ctrl-shift-b
- Use remoteExec to call spawnBoat for dedi server

Uppdatering: 14 mar, 2021 @ 11:28

Fix maxDistZ parsing, vertical wire distance.