Arma 3
Nimitz Experimental Build
Visualizzazione di 31-40 elementi su 71
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Aggiornamento: 2 dic 2022, 11:59

2022-12-02 scripts
SQF problem in blur stop fixed
Add header files again

Aggiornamento: 27 nov 2022, 6:14

2022-11-27 scripts, model, textures
- update aft mast
- fix spawn script for different aft masts
2022-11-19 scripts
- disable radar, it explodes when updating the location ...
2022-11-17 model, textures
- add CV-71 aft mast by Erwin23p

Aggiornamento: 6 set 2022, 2:06

- Hotfix for a problem when spawning
- new function delayedInit that initializes non time critical subsystems for Zeus MP dedicated server compatibility
- main spawn function used via call to be as fast as possible

Aggiornamento: 21 ago 2022, 8:07

Update bisign
Fix Zeus spawning on dedicated server, was CTD before for the server

Aggiornamento: 13 mar 2022, 12:18

Fix missing ambiance/Config.h

Aggiornamento: 13 mar 2022, 12:04

Remove excessive debug logging to RPT

Aggiornamento: 16 gen 2022, 18:34

2022-01-16 config, scripts, models
- Add rope based refuel system
- Different debug of rope based arresting system

Aggiornamento: 9 gen 2022, 20:38

2022-01-09 config, scripts
- Fix landing stats
2022-01-04 config, scripts
- Add rope based arresting system
- Provide compatibility with BIS_fnc_aircraftTailhook, kudos to Leopard20

Aggiornamento: 28 dic 2021, 0:56

2021-12-28 config
- Add keybind for Boat Launch ctrl-shift-b
- Use remoteExec to call spawnBoat for dedi server

Aggiornamento: 14 mar 2021, 11:28

Fix maxDistZ parsing, vertical wire distance.