Arma 3
Nimitz Experimental Build
Mostrando 31-40 de 71 aportaciones
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Actualización: 2 DIC 2022 a las 11:59 a. m.

2022-12-02 scripts
SQF problem in blur stop fixed
Add header files again

Actualización: 27 NOV 2022 a las 6:14 a. m.

2022-11-27 scripts, model, textures
- update aft mast
- fix spawn script for different aft masts
2022-11-19 scripts
- disable radar, it explodes when updating the location ...
2022-11-17 model, textures
- add CV-71 aft mast by Erwin23p

Actualización: 6 SEP 2022 a las 2:06 a. m.

- Hotfix for a problem when spawning
- new function delayedInit that initializes non time critical subsystems for Zeus MP dedicated server compatibility
- main spawn function used via call to be as fast as possible

Actualización: 21 AGO 2022 a las 8:07 a. m.

Update bisign
Fix Zeus spawning on dedicated server, was CTD before for the server

Actualización: 13 MAR 2022 a las 12:18 p. m.

Fix missing ambiance/Config.h

Actualización: 13 MAR 2022 a las 12:04 p. m.

Remove excessive debug logging to RPT

Actualización: 16 ENE 2022 a las 6:34 p. m.

2022-01-16 config, scripts, models
- Add rope based refuel system
- Different debug of rope based arresting system

Actualización: 9 ENE 2022 a las 8:38 p. m.

2022-01-09 config, scripts
- Fix landing stats
2022-01-04 config, scripts
- Add rope based arresting system
- Provide compatibility with BIS_fnc_aircraftTailhook, kudos to Leopard20

Actualización: 28 DIC 2021 a las 12:56 a. m.

2021-12-28 config
- Add keybind for Boat Launch ctrl-shift-b
- Use remoteExec to call spawnBoat for dedi server

Actualización: 14 MAR 2021 a las 11:28 a. m.

Fix maxDistZ parsing, vertical wire distance.