Arma 3
Nimitz Experimental Build
Ergebnisse 31–40 von 71
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Update: 2. Dez. 2022 um 11:59

2022-12-02 scripts
SQF problem in blur stop fixed
Add header files again

Update: 27. Nov. 2022 um 6:14

2022-11-27 scripts, model, textures
- update aft mast
- fix spawn script for different aft masts
2022-11-19 scripts
- disable radar, it explodes when updating the location ...
2022-11-17 model, textures
- add CV-71 aft mast by Erwin23p

Update: 6. Sep. 2022 um 2:06

- Hotfix for a problem when spawning
- new function delayedInit that initializes non time critical subsystems for Zeus MP dedicated server compatibility
- main spawn function used via call to be as fast as possible

Update: 21. Aug. 2022 um 8:07

Update bisign
Fix Zeus spawning on dedicated server, was CTD before for the server

Update: 13. Mrz. 2022 um 12:18

Fix missing ambiance/Config.h

Update: 13. Mrz. 2022 um 12:04

Remove excessive debug logging to RPT

Update: 16. Jan. 2022 um 18:34

2022-01-16 config, scripts, models
- Add rope based refuel system
- Different debug of rope based arresting system

Update: 9. Jan. 2022 um 20:38

2022-01-09 config, scripts
- Fix landing stats
2022-01-04 config, scripts
- Add rope based arresting system
- Provide compatibility with BIS_fnc_aircraftTailhook, kudos to Leopard20

Update: 28. Dez. 2021 um 0:56

2021-12-28 config
- Add keybind for Boat Launch ctrl-shift-b
- Use remoteExec to call spawnBoat for dedi server

Update: 14. Mrz. 2021 um 11:28

Fix maxDistZ parsing, vertical wire distance.