Arma 3
Nimitz Experimental Build
Visar 51–60 av 71 poster
< 1 ... 4  5  6  7  8 >
Uppdatering: 5 maj, 2020 @ 23:47

2020-05-04 config
- add new bulletin boards by Snakebite
- remove not needed properties from p3ds
- remove textures from road lod
- replace elevator scripts with Leshrack's version

Uppdatering: 28 apr, 2020 @ 13:03

2020-04-28 scripts, config
- start to integrate virtual garage
2020-04-27 scripts
- add custom Virtual Garage

Uppdatering: 18 apr, 2020 @ 4:34

Fix Tilly attach/detach plane
Add Tilly reset wires/catapults action

Uppdatering: 27 mar, 2020 @ 10:44

Make crew placement more robust

- was hardcoded to 17.5 meters, now depends on the height of the Nimitz object

Uppdatering: 17 mar, 2020 @ 0:26

2020-03-17 model, textures, config
- revert to old island and carrier_9
- use joe_nauticalBridge again

Uppdatering: 16 mar, 2020 @ 21:40

2020-03-17 model, textures, config
- revert to old island and carrier_9
- use joe_nauticalBridge again

Uppdatering: 11 feb, 2020 @ 11:17

Make rescue multiplayer compatible
Add boat action to respawn eventhandler

Uppdatering: 28 jan, 2020 @ 16:34

Fix signature of JDG_Carrier

Uppdatering: 28 jan, 2020 @ 16:29

2020-01-29 config
- add/fix despawn option for arrest:
[this, true] spawn TTT_fnc_arrest; this landAt (Nimitz getVariable "JDG_dynamicAirportNimitz");
this code will despawn the AI plane after landing

Uppdatering: 28 jan, 2020 @ 11:48

2020-01-28 model, config
- Allow Firewill's F-14 to be used for populate carrier
- Update and fix the island slightly
- fix despawn option for landing