Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
61–70 из 77
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Обновление: 27 окт. 2019 г. в 15:57

Corrected some unique units modified in v15
Other minor adjustments

Обновление: 26 окт. 2019 г. в 18:28

Bug fix for occasional game crashing
Unique civilization units brought into medieval scope
Minor amendments

Обновление: 17 окт. 2019 г. в 0:45

1 new building, aligning Piety policies with Medieval timescale, various other adjustments,

Обновление: 14 окт. 2019 г. в 5:48

corrected ironworks change in previous v13

Обновление: 14 окт. 2019 г. в 5:43

corrected a typo, one new building

Обновление: 9 окт. 2019 г. в 15:32

small adjustments and additions

Обновление: 3 окт. 2019 г. в 12:44

New naval unit and national wonder and a few additional corrections and amendments

Обновление: 12 сен. 2019 г. в 14:22

Undercover Scout unit replaced by new Saboteur unit
various tweaks to mod and base game, including reducing long term unit maintenance costs

Обновление: 3 сен. 2019 г. в 14:37

increased research cost of a couple of new technologies

Обновление: 28 апр. 2019 г. в 4:06

various minor corrections and modifications